using UnityEngine;

public class HomeTitle : MonoBehaviour
{
	public GameObject title;

	public GameObject titleChinese;

	private void Start()
	{
		if (LocalizationManager.GetLanguage() == "Chinese")
		{
			title.SetActive(value: false);
			titleChinese.SetActive(value: true);
		}
		else
		{
			title.SetActive(value: true);
			titleChinese.SetActive(value: false);
		}
	}
}
